Many elements can be reused in multiple scenes. Creating reusable elements not only saves you time but also enables higher rate steps since the value of the reusable element carries over to each scene.
Here are a few ideas:
For example, say you want to create a series of scenes about business in general. You might illustrate a building that represents a business. This illustration could then be used in various scenes related to business. In fact, depending on how you draw it, it could possibly be used in almost any scene that calls for a commercial building (stores, banks, etc.).
Some concepts may lend easily to the idea of scene variations.
For example, suppose you want to create a scene about transportation. You create it using a plane and then decide you want to create variations of that scene using other vehicles like trains, boats and cars. Depending on how you animate it, you may be able to simply replace the vehicle illustrations for each scene variation.
Or suppose you created a scene about financial profit. You might make one additional variation for financial loss and only have to change a little of the animation.
Scenes that garner high rate steps will tend to have the greatest "wow" factor, and customers will certainly be drawn to them. However, aiming for the highest rate steps is not the only option you have in terms of earnings.
- Early Content Creators can go for the best concepts. A great concept (one that appeals to a wide audience) with a lower rate step has the potential of earning far more than a lesser concept with a high rate step.
- Since rate step is based on time involvement, you could choose to intentionally create a higher amount of lower rate step scenes as compared to a lesser amount of higher rate step scenes. You may end up with more earnings overall.
- Consider how account points and levels lead to monetary bonuses. You get points for each scene you upload. Plus additional bonuses for every 10th scene. See Points, Levels & Bonuses.
- Reusable elements (icons, illustrations, animations) that you create can be used in other scenes. And the value they bring to each scene still counts toward a higher rate step. So it makes sense to create high quality reusable elements, even if it takes more time up front.
First, you choose a concept that has the potential of reaching a broad spectrum of people. Then you brainstorm ideas that also help to widen the audience.
How you plan a scene makes a huge difference in how much customer demand it will generate.
For example, suppose you wanted to create a scene for the concept of online shopping. You brainstorm ideas and decide to illustrate and animate the idea of an online car manufacturer's site. The animation portrays a user customizing a car with colors and accessories. That sounds really cool and would probably look great, but it has a very narrow scope of customers who need something like that.
Instead, consider portraying a user selecting items that go into an online cart. You can portray the online store and cart with generic UI elements rather than specific products. As you can see, this scene would appeal to almost any company who has an online store. A much broader scope.
We'll give you feedback on anything you want. Utilizing this feedback is one of the best ways to not only save you time, but also guide you to create scenes with high customer demand.
Here are some ways we can give you feedback that will help steer you in the right direction: